UI Designer

Kiia Raikunen

Video games have captivated me since childhood, with their limitless creativity, knowledge, and avenues for self-expression. This passion naturally led me to pursue a career in the industry.

With a diverse background in game UI, I excel as both a generalist and a collaborative problem solver. I embrace challenges, constantly expanding my skill set for the most optimal results.

My specialization in UI and UX, areas often overlooked by developers, combines my interests in art and technology. It holds the key to making games more accessible and enjoyable for a wider audience.

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Unannounced Battlefield Game

While I am currently unable to reveal specific details about this project, I am excited to contribute at EA DICE as a Technical UI Designer. Working alongside talented artists, designers, and software engineers, we are collectively bringing this new game to life.

Battlefield 2042

As a Technical UI Designer at EA DICE, I contributed to the live-service updates for this multiplayer FPS. My tasks included logic refactoring, HUD fixes, and implementing new/enhancing existing UI screens. Through collaborative efforts, we transformed the rocky launch state into an amazing addition to the Battlefield legacy ...

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It Takes Two

During my studies, I had the incredible opportunity to contribute as a UX designer to this multi-award-winning game at Hazelight Studios. Originally brought in as QA, I quickly took on additional responsibilities in UI/UX. I played a role in optimizing UI flow, creating wireframes, and producing art assets that enhanced the game's overall experience ...

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