It Takes Two

UX Designer (2020 - 2021) - Hazelight Studios

What is It Takes Two?

It Takes Two is an exclusively cooperative action-adventure game where players control a married couple transformed into dolls. Within a whimsical world, they work together to mend their relationship. The game offers inventive gameplay mechanics, unique character abilities, and explores themes of love and cooperation in an engaging manner.

Friend's Pass

Friend's Pass enables players to enjoy the game with a friend, even if the friend doesn't own a copy of the full game. I contributed to the project by working on UX wireframes and designing the flow for the related in-game UI. I collaborated closely with art and tech directors to ensure a seamless and accessible game experience.

UI Art

In addition to my UX assignments, I created multiple icons for the game, with a primary focus on HUD interactions. While some of these icons centered around improving the health portraits, I also had the chance to illustrate and animate the loading spinner, featuring the character Hakim.

Battlefield 2042

As a Technical UI Designer at EA DICE, I contributed to the live-service updates for this multiplayer FPS. My tasks included logic refactoring, HUD fixes, and implementing new/enhancing existing UI screens. Through collaborative efforts, we transformed the rocky launch state into an amazing addition to the Battlefield legacy ...